The Foundry Katana 3.5v1 | 352.0 mb
The Foundry launches the newer update to its professional look development and lighting tool. This update include new Feature Enhancements and bug fixes that improve the 3.2v3 to 3.5v1 release.
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Katana 3.5v1 Release Notes - Release Date: 19 December 2019[/b]
Feature Enhancements
- Geolib3-MT: This is the evolution of Geolib3 - Katana's scene graph processing engine - to provide native multi-threaded scene graph expansion. The goals of the just as a Geolib3-MT project are:
. To fully utilize the resources available on modern multi-core systems.
. To provide shared, intelligent caching technology to better manage memory resources during scene graph traversal.
. To reduce time-to-first-pixel (TTFP), allowing artists to efficiently iterate on shots and receive timely feedback.
. To improve artist productivity through improved UI performance.
- Analysis & Profiling Tools are provided, which help users debug the most time-costly Ops in a given Katana session.
- Optimized Key Workflows, improving performance of scenes where large numbers of locations are created.
- We now build and ship USD plug-ins based on USD 19.11, including the USD node types with some minor changes, as an opt-in set of resources in the plugins/Resources/Usd/ directory as part of a Katana installation. Documentation for how to opt into the USD plug-ins has been added to the Katana Developer Guide in form of the new Writing Plug-ins > Katana USD Plug-ins section. That section also outlines the differences between the USD plug-ins that now ship with Katana from those shipped in the Pixar USD repository.
- The experimental Monitor Layer feature is now integrated in the Viewer (Hydra) tab and can be turned on and off via a toggle button, menu item, or keyboard shortcut (`). The Monitor Layer allows you to see a render overlayed onto the scene shown in the viewer.
- A new mode for optimizing the launch of the renderboot process that hosts the render plug-in has been added to Katana's batch mode, which can be turned on by passing the new -reuse-render-process command-line option to the Katana executable (in addition to -batch). When running Katana in batch mode with this option turned on, multiple frames will be rendered with a single instance of renderboot hosting the render plug-in, rather than launching a new renderboot process for every frame. Using this option can greatly improve performance of rendering sequences of frames, as the render plug-in and all other Katana plug-ins don't have to be reloaded for every frame.
For the full list of new and improved features, and fixed bugs please refer to the release notes located
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